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Title of Exercise: KITTY HAWK IN THE CLASSROOM:A CLASSROOM SIMULATION EXERCISE IN CREATIVE AND ENTREPRENEURIAL BEHAVIOR
Round Submission Date: 5/1/2006 
Award Winner: Yes 
3E Competition Rank:
Author: Reg Litz
School:
Explains: Idea generation, Leadership, Marketing, Team Formation/HR, Selling the business,
Type of class exercise suited for: Undergraduate, Graduate
Time needed (min): 60 min
Number of students exercise ideal for: 26-30
Type of exercise: simulation
Exercise is conducted as: group of 2-5
Years exercise has been conducted 4-7

Abstract about idea/exercise

This short exercise seeks to encourage creative and entrepreneurial behavior in the classroom. Creative behavior is required in the form of a new paper aircraft capable of both flying further and staying aloft longer than any created by other classmates. Entrepreneurial behavior is required in the form of students 'selling' their aircraft design to their fellow classmates. Entrepreneurial validation occurs in two stages; first, to the extent other students ‘invest’ in it, by voting for the design as capable of flying further and/or staying aloft longer than any other offering, and second, by the aircraft's actual performance in a 'fly-off.' A guide for a post-exercise debriefing on the exercise’s relevance for understanding the nature of creative and entrepreneurial endeavor concludes the paper.

 

Feedback/comments received about idea/exercise
Student feedback and reviewer feedback from Entrepreneurship Division at Academy of Management

 

Documents:  
  http://www.3e-learning.org/uploads/3E-LitzMcStay.5.4.2006.doc

 

 

 

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